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Location:Home >> Speaker
Shi Weian

Topic: Virtual reality technology development, testing and case sharing

Speaker Introduction:

Beijing Vrfly Technology Co., Ltd. CEO, VR / AR Entrepreneurs Association Secretary-General, has 14 years of game production and operation experience. 2008 Beijing Journey to create the joy of Science and Technology Co., Ltd., launched a total of ten major mobile phone online games, including "Heavenly Giant" in 2013, the first breakthrough in the monthly water and netizens investment. 2016 years to set up Beijing Vrfly Technology Co., Ltd., is committed to creating a VR product targeting incubator platform, concentrated in the VR + gaming, VR + girlfriend, VR + red tourism three areas, integrated industry VR content and hardware, joint cross-border resources Commercial landing. Which cooperation with the Guizhou government project "Siduchishui" large-scale VR war experience museum has also become a 2016 VR industry, one of the well-known success stories

Brief of Topic:

First, the initial understanding of virtual reality technology:

It mainly introduces the contents, characteristics, composition, development status, hardware equipment of virtual reality system, related technology and so on.
 

Second, the current virtual reality industry status and trends

1, virtual reality Enterprise is a mature industry based on traditional hardware and software or content advantages to the virtual reality area penetration. Which smart phones and other hardware manufacturers mostly from the hardware layout. There are also a number of new virtual reality industry companies, including eco-platform companies and start-up companies. The type of enterprise in the hardware, platform, content, ecological and other areas of a series of layout to the Internet manufacturers as the leader. Such as Alibaba, Tencent, Storm Technology, music Watch, VR factory, love Qiyi, Youku potatoes and so on.

2, for the VR industry hardware, software, peripherals, identification technology from shallow to deep explain the status and trends of VR industry.

 

Third, the virtual reality technology content production and testing, quality control links

Through the VR + game, VR + video, VR + live, VR + social and other technologies to understand, with the traditional industry distinction and practice, as well as in the production process of testing and quality control and other aspects of the control.

 

Fourth, the application of virtual reality

This paper introduces the application status of virtual reality system in various industries, and the application of virtual reality system in tourism, education and training.

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